DSG2011 program

Interaction Design

This course introduces the fundamental principles and methodologies of interaction design for creating usable, effective, and engaging interfaces between humans and technological systems. Students will explore user-centered design approaches, human cognitive and physical capabilities, and prototyping techniques across various interaction modalities. The course covers both traditional and emerging interface paradigms, including mobile interaction, augmented reality, multi-touch interaction, wearable technologies, ubiquitous computing, and human-AI interaction. Through hands-on projects, students will gain practical experience with modern design tools and technologies, including digital prototyping software, 3D printing, and VR/AR development platforms. Students will learn to apply user research, iterative design processes, and evaluation techniques to create effective interactive systems. Working in teams, students will conceptualize, prototype, and evaluate interfaces, preparing them for real-world interaction design challenges.

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6
ECTS
180
hours in a term
4
class hours a week
From the Spring 2025 syllabus

What you will learn

  • •Apply fundamental principles of interaction design to create usable, effective, and engaging human-computer interfaces.
  • •Design interfaces that align with human cognitive, physical, and psychological capabilities while addressing technological constraints.
  • •Develop interactive systems across multiple modalities and contexts such as web/mobile platforms, desktop applications, wearable, ubiquitous, immersive and AI-enabled contexts.
  • •Implement user-centered design methodology through systematic user research, iterative design processes, and empirical evaluation methods.
  • •Utilize prototyping tools and technologies for digital interface design, physical modelling and 3D printing, data visualization, agentic AI, AR/VR development.

How it is graded

10%
Lab Assignments
Weeks 1 - 16
30%
Project 1
Week 3
30%
Project 2
Week 7
30%
Project 3
Week 13
0%
Midterm Exam
0%
Final Exam

Workload

222 hours in a term, about 15 a week
In-Class Time (lectures) 42 hIndependent Study (home work) 40 hAssignments (projects) 52 hGroup Discussions (teamwork) 30 hFieldwork and Practicum (user research) 30 hWorkshops and Seminars (lab work) 28 h

Week by week

Books

Designing user experience: A guide to HCI, UX, and interaction design
Benyon, D., 4th ed.
required
Human-Computer Interaction
Dix, A., Finlay, J., Abowd, G. D., & Beale, R.
required
The Design of Everyday Things: Revised and Expanded edition
Norman, D., Revised and Expanded
recommended
Designing interfaces: Patterns for effective interaction design
Tidwell, J.
recommended

Where it fits

Requirements come from syllabi. Check with your advisor.

Rules

Attendance is compulsory; missing 25% (32 hours or more) of instructed hours forces withdrawal, and missing more than 8 lectures or lab sessions combined results in an F. Planned absences must be emailed at least 2-3 days ahead, and students are responsible for all missed work.

Lab projects must be submitted before the deadline; no late submissions will be accepted, though partial solutions may be submitted for partial credit.

Tools

FigJamFigmaAutodesk Fusion 360UltiMaker CuraUnityTableau PublicFlowiseMeta Quest 2Google FormLMS

Who teaches it

Not in the timetable this term.

Files

syllabus
Interaction design (DSG201)
Interaction Design · Spring 2025
Open